Most of the time when you display a bitmap, you'd like the have some part of it appear transparent. How else are you going to be able to see Jupiter when you fly your Vegan starship over it? It would look like a rectangle with a ship in it flying over Jupiter without transparency effects. What you need to do is set a certain colour to be the transparent colour, thus removing the unsightly black rectangle, and leaving only the colourful ship behind. I tend to use black, so that's what we'll do here.
Dim CKey As DDCOLORKEY
CKey.low = vbBlack
"CKey" is defined as a DirectDraw Color Key. The "CKey" contains a "low" value and a "high"
value. This enables us to define a range of colours as transparent (if we want). For our
purposes a single colour will do fine: Black. We set "CKey.low" and "CKey.high" to vbBlack.
All we have to do after that is set the "Sprite.SetColorKey" method using the color key we've
created. Also the flag "DDCKEY_SRCBLT" indicates that we want to apply this key to the source
bitmap when we blt it. This will make more sense in a second:
CKey.high = vbBlack
Sprite.SetColorKey DDCKEY_SRCBLT, CKey
BackBuffer.Blt DestRect, Sprite, SrcRect, DDBLT_KEYSRC Or DDBLT_WAIT
Have a look at my DirectX 7 sample project to see it in action.